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This was well done, enjoyed it.Yes, the red/yellow key door was clever. The only things I'd change are the scrolling computer texture (breaks the realism; maybe a wall of screaming faces?) and the marble bottom of the brown concrete wall that lifts up. Other than that, very good. Very nice to see a DooM map as well, not the usual Doom2 nonsense filled with archies, spider babies, revs and mancs.
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Interesting observation about C++; coming from C# and Swift (Apple's knock off of C#), I found it more like those. Somewhere in the past, RH said it was inspired by Unreal Script.
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Is the video game "Pong" (1972) Analog or Digital?
Martin Howe replied to Verna's topic in Everything Else
Same for a lot of games of that era, including the (in)famous Binatone TV Master that I had as a kid; analogue dials or sliders, but the game itself is hard coded logic circuits; no microprocessors involved. Same for the Sportel I posted about elsewhere on the forum. -
If there was one thing you would change about classic DOOM, what would it be?
Martin Howe replied to Anonymus's topic in WAD Discussion
No cybernetic monsters except for the Cyberdemon himself as boss of E3 - so no revenants, no spidey, no arach, no mancs; traditional hellish monsters only except for the big reveal at the end. -
I switched to Linux when MICROS~1 obsoleted Windows 7, which for me was the best Windows ever. With prior UNIX experience I'd tried Linux already but Paint.NET and UDB were the obstacles to going full Linux. With Pinta and UDB usable (with external tooling issues though) on Linux, I could finally throw Windows into the dustbin of History where it belongs :) Lucky enough to be only playing older games, which thus have source port releases, and with enough experience with bash to script all the build and install processes, I self-build everything, except for SLADE whose build instructions have never worked. Linux gives me control over my computer, yes my computer, MICROS~1, not yours. No ads, no candy crush, a less awful UI, and no idiotic nags about please can I not switch browsers. (I have a 10yo laptop with the same OS, but also a Windows 10 dual boot, just in case; but my main computer is Windows-free, not even a VM).
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Kicking off here in the UK big time - sadly I'm in London this weekend, no way to see it past the light pollution :(
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Was wondering if you'd seen it :) Sadly I haven't.
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"Why? Because I can." And rightly so :)
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If you were to make Hell Knights and Barons differentiate from each other, how would you go about it?
Martin Howe replied to LukeGaming's topic in Doom General Discussion
Barons are fine as they are. Knights are a cheap knock-off, so I'd replace them completely; the Repository Satyr is a good choice; he's another traditionally demonic-looking enemy with similar properties to a knight and a similar sound; it's not that hard to modify him to throw something, rocks in the attempt I made; so similar to a knight in gameplay, but very different looking. -
Coyotes aren't normally a problem, but if you see one wielding a BFG9000, call 911 immediately :)
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Totally agree.I will not play IoS maps; just cheat to kill the boss and that's it. It's absolutely the dumbest thing ID Software ever did, for me. The voice by JR is kinda cool, but it can't save the ridiculous contrived level design and the boring slaughter styled RNG gameplay. Yawn. So to answer the OP question: Anything with an IoS styled ending.
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Helion - C# (0.9.5.1 11/24 - Goodbye BSP tree rendering)
Martin Howe replied to hobomaster22's topic in Source Ports
I always wished to be able to mod in C#; maybe continue the .NET theme in choice of scripting engine? -
E4M2 remake (second map release)
Martin Howe replied to avee88's topic in Map Releases & Development
Looking good so far. Perfect Hatred is for me one of the classic defining maps of TFC and I'm rather protective of it, but this looks reasonably respectful. -
Of course there's really only one choice, nowadays :)
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Don't forget the yellow key :P :P