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Martin Howe

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  1. Same for a lot of games of that era, including the (in)famous Binatone TV Master that I had as a kid; analogue dials or sliders, but the game itself is hard coded logic circuits; no microprocessors involved. Same for the Sportel I posted about elsewhere on the forum.
  2. No cybernetic monsters except for the Cyberdemon himself as boss of E3 - so no revenants, no spidey, no arach, no mancs; traditional hellish monsters only except for the big reveal at the end.
  3. Martin Howe

    Linux or No?

    I switched to Linux when MICROS~1 obsoleted Windows 7, which for me was the best Windows ever. With prior UNIX experience I'd tried Linux already but Paint.NET and UDB were the obstacles to going full Linux. With Pinta and UDB usable (with external tooling issues though) on Linux, I could finally throw Windows into the dustbin of History where it belongs :) Lucky enough to be only playing older games, which thus have source port releases, and with enough experience with bash to script all the build and install processes, I self-build everything, except for SLADE whose build instructions have never worked. Linux gives me control over my computer, yes my computer, MICROS~1, not yours. No ads, no candy crush, a less awful UI, and no idiotic nags about please can I not switch browsers. (I have a 10yo laptop with the same OS, but also a Windows 10 dual boot, just in case; but my main computer is Windows-free, not even a VM).
  4. Martin Howe

    Post a picture...that you took

    Kicking off here in the UK big time - sadly I'm in London this weekend, no way to see it past the light pollution :(
  5. Martin Howe

    Post a picture...that you took

    Was wondering if you'd seen it :) Sadly I haven't.
  6. Martin Howe

    Doom now runs on GPUs

    "Why? Because I can." And rightly so :)
  7. Barons are fine as they are. Knights are a cheap knock-off, so I'd replace them completely; the Repository Satyr is a good choice; he's another traditionally demonic-looking enemy with similar properties to a knight and a similar sound; it's not that hard to modify him to throw something, rocks in the attempt I made; so similar to a knight in gameplay, but very different looking.
  8. Martin Howe

    UAC product = ACME ?

    Coyotes aren't normally a problem, but if you see one wielding a BFG9000, call 911 immediately :)
  9. Martin Howe

    Worst official level?

    Totally agree.I will not play IoS maps; just cheat to kill the boss and that's it. It's absolutely the dumbest thing ID Software ever did, for me. The voice by JR is kinda cool, but it can't save the ridiculous contrived level design and the boring slaughter styled RNG gameplay. Yawn. So to answer the OP question: Anything with an IoS styled ending.
  10. Martin Howe

    Helion - C# (0.9.5.1 11/24 - Goodbye BSP tree rendering)

    I always wished to be able to mod in C#; maybe continue the .NET theme in choice of scripting engine?
  11. Martin Howe

    E4M2 remake (second map release)

    Looking good so far. Perfect Hatred is for me one of the classic defining maps of TFC and I'm rather protective of it, but this looks reasonably respectful.
  12. Martin Howe

    Post your Desktop Background

    Of course there's really only one choice, nowadays :)
  13. Martin Howe

    TNT: Pharaoh remake

    Don't forget the yellow key :P :P
  14. Martin Howe

    Classic Doom - New Update on Steam

    Another reason to wait until user-maintained source ports support the features of the remaster engine. (And on that point, if it requires Steam or Proton, it's *not* multi-platform. It's multi-platform if it runs *natively* on Linux or macOS, as well as Windows).
  15. Martin Howe

    What was the 1st website you ever visited?

    Yeah, training course at work in 1993 for me; we learned webcrawler, one of the very first search engines, which actually still exists! This was all on Netscape. No chance of remembering which real page (i.e., not a search engine) I ever saw, after nearly thirty years. Been using the internet before that in the form of newsgroups since 1988, though. Addendum: For those who don't know them, newsgroups were kinda like Discord in that they had channels (which were called 'groups') and servers (but the same group could be hosted on many servers but not all); however, due to the limited tech of the time, it was a text and command interface only; you could share binary media (apps, pictures, sounds, etc) but in a clunky way that wasn't easy to use.
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