-------------------------------------------------------------------- DCK - DOOM Construction Kit Version 2.2 (386 Protected Mode) Code and design by Ben Morris / Zerius Development -------------------------------------------------------------------- Information bmorris@islandnet.com -------------------------------------------------------------------- ----------- Overview ----------- A DOS-based Graphical editor for creating maps for id Software's games: DOOM, DOOM 2, and Heretic. DCK is a powerful editor that allows you to create maps much faster than any similar program. Its unobtrusive automated tools take care of many of the mundane tasks involved in creating maps, yet still afford you complete control over the design of your levels. DCK has everything you'd expect from an editor: o Support for all three ID games o A build-in of Colin Reed's BSP v1.2x node builder o A texture display and search facility o Runs each game from within the editor o Support for textures in external files (ie; files other than the IWAD). DCK is fully compatible with DEUTEX and any similar utility. o Automated and manual texture alignment o A clipboard with Cut, Copy and Paste - even between files o Full drag and drop functions o Creates huge maps o Graphical display of "things": shows every sprite as it appears in the game, with the exception of monsters and player starts o Rotate and scale objects to any size o One of the best map checkers around - logs all the errors and lets you browse them individually. DCK can even fix most of them unaided. o Operates in 256-color SVGA in 32-bit Protected Mode New features for 2.1 include: o UNDO FEATURE - a first! o Much better PWAD texture support o More customizable options o Enhanced: Sector splits, snap to vertex, clipboard and drag-and-drop. o New tools: Polygon and Rectangle creators o Complete .WAD management tool! Add, delete and rename entries in existing WADfiles, and create entirely new .WADs with multiple levels quickly and easily. o A popup toolbox on the right mouse button o Neat features like the middle mouse-button zoom o Floor / ceiling texture browser o Bugs fixed. New features for 2.2 include: o Enhanced: UNDO, Motifs, Texture Alignment, Interface, Polygons and Nodebuilder. o Docs finished o Bugs fixed. ----------- In depth ----------- DCK is almost intelligent: its line drawing tool lets you design regions of any shape and size, and automatically completes them for you. For example, if you draw a square inside of an existing sector, DCK will make the square's lines two-sided and set them to reference both the new and the parent sectors. If you want to create an extension from or split an existing sector, just double-click where you want to start, draw the new sector, and right-click at the endpoint. The rest is handled by DCK - even if it requires adding vertices on existing lines. DCK has lots of other helpful features like: o An automated tag set function. Mark a series of lines or sectors and press Ctrl+T. Then just click on the object to tag the marked objects to. o A "format painter" that allows you to copy an object's attributes to any number of marked objects. Copy sector appearances and heights, line types and tags, thing skill levels, etc. o "Motifs" - series of defaults that DCK uses to decorate new sectors and lines. You can define lots of motifs for each game and switch between them with a few keystrokes. If you're new to doom editing and this all sounds way complicated, don't worry! Part of DCK's user friendliness when compared with other editors is its intuitiveness to the new level author. Although DCK does not attempt to hide any of the complexities of map editing, it eases the learning curve by providing an easily understood interface to every element of level design. After the first few hours with DCK, you'll probably have mastered many of the concepts - and because DCK uses an interface similar to that of many popular software packages such as Windows, you most likely won't find any problem in navigating it. DCK is freeware - there is no registration required (but donations are acceptable :) --------------- Requirements --------------- - About 800k of disk space - A 386, 486 or Pentium-based computer - A SuperVGA or VESA compatible display (minimum of 640x480x256.) - A mouse - DOOM 1, DOOM 2, or Heretic (registered versions only!) ---------- Where?! ---------- DCK is available at the following locations. It should be under the filename "DCKnn.ZIP" (where nn is the version, eg: 22 for 2.2) FTP - Always at: ftp.cdrom.com /pub/doom2/utils/level_edit Maybe at: wuarchive.wustl.edu ftp.uwp.edu BBS - Software Creations 1-508-368-7139 Channel 1 1-617-354-3137 Other - Compuserve ACTION forum, browse for DCK*.ZIP ------------------- Acknowledgements ------------------- Code and design Ben Morris bmorris@islandnet.com Node builder Colin Reed colin@argonaut.com Additional assistance and ideas James Atchison ua132@freenet.victoria.bc.ca Scott Amspoker scott@basis.com Bob Findlay findlay@bbsrc.ac.uk Scott Crank scrank@holli.com Andy Richards 100102.3262@compuserve.com ###