MrFlibble Posted December 24, 2015 While testing various ports for the BEX/DEH issue I also noticed that both PrBoom and PrBoom+ (latest Win32 versions) ignore the extra menu text lumps in the IWADs, using built-in lumps based on the Doom menu font: Conversely, MBF and Boom have no problems using the Freedoom lumps: This seems like a pretty serious issue, has this always been the case? I know this should probably be reported to PrBoom+ maintainers (TBH I don't know if this project is being updated), but it seems weird to me that a feature works fine in older forks and doesn't in newer. I doubt that it was deliberately disabled. I also had the impression that PrBoom/+ is one of the more widespread ports that are used to run Freedoom. 0 Share this post Link to post
Gez Posted December 24, 2015 MrFlibble said:I know this should probably be reported to PrBoom+ maintainers (TBH I don't know if this project is being updated) Yep, and entryway who AFAIK is the only PrBoom+ maintainer, is quite active. 0 Share this post Link to post
RestlessRodent Posted December 24, 2015 I believe it is due to having the port specific data after the IWAD, which most ports do. 0 Share this post Link to post
Gez Posted December 24, 2015 ZDoom loads its support data first, IWAD second. 0 Share this post Link to post
andrewj Posted December 25, 2015 Gez said:ZDoom loads its support data first, IWAD second. A good idea. Looked at prboom-plus.wad and I don't see anything which is meant to replace something in the IWADs. 0 Share this post Link to post
fraggle Posted December 25, 2015 Yeah I meant to file a PrBoom/+ bug about this but never got round to it Clearly prboom-plus.wad should be loaded first 0 Share this post Link to post
Voros Posted December 31, 2015 Isn't there an autoload function? To load specific files in a sequence? I only use PrBoom+ on D-Touch, and noticed that options menu part a lot, but I just ignore it. Can't it be written in the prboom - plus.cfg somehow? 0 Share this post Link to post
MrFlibble Posted December 31, 2015 Actually entryway said that future versions will use the small font from the IWAD for the menu items instead of using pre-generated lumps built with the copyrighted Doom menu font. I asked if the functionality to load extra text lumps from Freedoom if available could be kept, but there has been no feedback on that yet. 0 Share this post Link to post
RjY Posted December 31, 2015 You can do that now, there is a compile-time option --disable-nonfree-graphics that builds a prboom-plus.wad without any Doom font menu lumps, so those in the freedoom IWADs won't be overridden. 0 Share this post Link to post