Ezepov Posted October 19, 2016 Skyboxes Doom1, Doom2, Plutonia, TNT for GZDoom Screenshots Spoiler Download 0 Share this post Link to post
Nevander Posted October 19, 2016 It looks alright but the thing is Doom's default skies were not meant for use as a skybox mainly because the technology wasn't possible yet. In those shots, really the standard texture in GZDoom looks pretty much the same except for the tops. Not hating, just saying Doom's default skies don't look much better as a skybox than they do as a plain texture. 0 Share this post Link to post
Megalyth Posted October 20, 2016 They look way better without that circular void that you get with plain sky textures in GzDoom. 0 Share this post Link to post
Doomkid Posted October 20, 2016 This makes the stock skies look infinitely better in GL mode, great little patch! 0 Share this post Link to post
Quagsire Posted October 21, 2016 How long did this take? Looks amazing! 0 Share this post Link to post
Quagsire Posted October 21, 2016 Wait so did you make these yourself? Like the top part and the bottom part. And how do you make these? 0 Share this post Link to post
NightFright Posted October 21, 2016 You may indeed check that skybox clipping in the Doom II skybox seen on the last screenshot. Other than that, it's a great project. Reminds me of what Fox released for Duke3D/EDuke32 on October 1. 0 Share this post Link to post
Ezepov Posted October 21, 2016 Sgt Ender said:Wait so did you make these yourself? Like the top part and the bottom part. And how do you make these? I make skyboxes in 3D Max. Default skies + new clouds. Spoiler NightFright said:You may indeed check that skybox clipping in the Doom II skybox seen on the last screenshot. Where clipping? I don't understand.NightFright said:Reminds me of what Fox released for Duke3D/EDuke32 on October 1. Yep. I use it. 0 Share this post Link to post
joe-ilya Posted October 21, 2016 Wow, this is beautiful, E4 sky especially. But DOOM2's E3 sky doesn't look proper when you look at it's bottom. 0 Share this post Link to post
Impboy4 Posted October 21, 2016 joe-ilya said:Wow, this is beautiful, E4 sky especially. But DOOM2's E3 sky doesn't look proper when you look at it's bottom. http://i.imgur.com/symgDj9.png Looks to me you're not using the hardware renderer. 0 Share this post Link to post
joe-ilya Posted October 21, 2016 Impboy4 said:Looks to me you're not using the hardware renderer. But that's the only sky that has this problem. 0 Share this post Link to post
scifista42 Posted October 21, 2016 Impboy4 said:Looks to me you're not using the hardware renderer. Looks to me he is using the hardware renderer. Otherwise he couldn't look directly down the way he does, the wall/texture on the screenshot's left side couldn't be inclined the way it is, and the sky wouldn't be rendered the way it is. 0 Share this post Link to post
Impboy4 Posted October 21, 2016 Okay you got me there. But, are you sure that's the bottom and not the top? I thought the bottom part of Doom 2 E3's sky was mountains? 0 Share this post Link to post
joe-ilya Posted October 21, 2016 The lower sky graphic is mirrored upside-down, so the sky continues downwards instead of mountains. 0 Share this post Link to post
Empyre Posted October 22, 2016 joe-ilya said:The lower sky graphic is mirrored upside-down, so the sky continues downwards instead of mountains. There are maps that use that, having the hell sky on the floor of the exit. 0 Share this post Link to post
Ezepov Posted October 22, 2016 Update. Added WADs for Plutonia and TNT and PK3 for all Dooms. 0 Share this post Link to post
Quagsire Posted October 22, 2016 Ezepov said:Update. Added Plutonia and TNT WADs and PK3 for all Dooms. The skies or...? 0 Share this post Link to post
Ezepov Posted October 22, 2016 Sgt Ender said:The skies or...? skyboxes :) 0 Share this post Link to post
Gez Posted October 22, 2016 Any chance of doing the Heretic skies next? I'd really like to have a proper skybox for the Heretic E3 sky (the undersea domes) in particular. 0 Share this post Link to post
Ezepov Posted October 24, 2016 (edited) I think default Heretic skies look not bad. Edited December 3, 2017 by Ezepov 0 Share this post Link to post
Gez Posted October 24, 2016 Here is why I want a skybox for Heretic E3: The arms that support the dome are supposed to cross, not to disappear into nothingness: 0 Share this post Link to post
Quagsire Posted October 24, 2016 Gez said:Here is why I want a skybox for Heretic E3: https://i.imgur.com/rlO17PW.png The arms that support the dome are supposed to cross, not to disappear into nothingness: https://i.imgur.com/yhU8r4X.png To me it looks like they stretch up really high though to where they disappear 0 Share this post Link to post
Dragonfly Posted October 24, 2016 Oh my, that looks absolutely awful hahaha. 0 Share this post Link to post
scifista42 Posted October 24, 2016 To be fair, the paper-map in the intermission picture makes it seem like the domes must be enormous in size, so that just a little amount of fog could plausibly completely obscure the ceiling - maybe. But well, it doesn't make for a good view. 0 Share this post Link to post
Salt-Man Z Posted October 24, 2016 Yeah, the current state looks fine if you figure it's an atmospheric effect. But it would be cool to see the arms actually joined up there. 0 Share this post Link to post