Source Ports
Introduction |
DOS |
Windows |
Linux / Unix |
Console |
OS/2 |
MacOS |
BeOS |
Bots & Mods |
Misc. |
Non Game Related
Name | Homepage | Filesize | Author | Source | Description |
PrBoom-plus 2.5.1.3
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Link
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Andrey Budko
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Yes
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Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov, aspect ratio, smart totals and many other features, all without loss of compatibility. Also features autoloading of wads for demo playback, improvements in compatibility with original Doom, Boom and MBF, and options for "compatibility with common mapping errors" and for playing back "incompatible" demos. Latest test versions and a link to the SVN source are available here.
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Doomsday 1.1.4
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Link
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Doomsday team
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Yes
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Great looking OpenGL Doom / Heretic / Hexen port. Has mlook, high-res, enhanced menu, dynamic lights / flares and network support using DirectPlay. jDoom, jHeretic and jHexen all together in one neat package. Get this is you're going to play all three anyway. Does not contain 3D models, which are distributed as separate Model Packs.
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Odamex 0.7.0
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Link
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10100 KB
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Odamex team
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Yes
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Open source Doom sourceport specialized in oldschool multiplayer features. Also has other enhancements over regular Doom such as mouselook and jumping (which can both be turned off on the server level). Full Boom compatibility. Launcher and server browser included, nothing else needed!
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ZDoom 2.7.1
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Link
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Randy Heit
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Yes
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Win32 Doom port with high resolutions, translucency, up/down looking, a console, true key bindings, TCP internet play, completely compatible with TeamTNT's Boom source port, a particle system and has ACS, hubs and polyobjects from Hexen. Cajun Bot v0.97 included. Under development.
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Chocolate Doom 2.0.0
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Link
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3500 KB
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Simon Howard
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Yes
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An SDL-based Doom port that aims to emulate the original DOS executable behavior as closely as possible. Heretic, Hexen, and Strife ports are included.
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Zandronum 1.2
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Link
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Zandronum team
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Yes
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Continuation of the Skulltag source port, with uncapped framerate, additional game modes, and other fancy stuff for modern multiplayer Doom.
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Name | Homepage | Filesize | Author | Source | Description |
Doom Legacy 1.40
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Link
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4573 KB
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Boris Pereira
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Yes
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Mac OSX version of this Doom port with high resolutions, Glide/OpenGL support, mlook with up-and-down shooting, jumping, translucency, key bindings, 32-player TCP/IP multiplayer with player-selected names and colors, skins, true-height sprites and the ability to load outside WADs while running. Supports TeamTNT's Boom port. Currently under development.
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Skulltag 0.98c
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Link
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Brad Carney
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Skulltag is a deathmatch/cooperative/CTF internet mod based on ZDoom 2.0.60. Includes bots, custom levels, skins, several new weapons and OpenGL rendering.
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Heretic for the PowerPC 0.9.2
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529 KB
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Brad Oliver
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Yes
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A Heretic port for the Mac PowerPC. Has added high-detail, extra memory allocation and support add-ons but no net play. If you want to hear music, you need QuickTime 2.5 or later and the optional MIDI files. If you want to use the mouse or a joystick, you need InputSprocket installed.
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Introduction |
DOS |
Windows |
Linux / Unix |
Console |
OS/2 |
MacOS |
BeOS |
Bots & Mods |
Misc. |
Non Game Related
|
|