Monster Zoo: DooM II

Comments: The Hell Knight is described in DooM II's user manual as the worst thing on tow legs since the T-Rex. I'm not convinced, especially seeing it's a carbon copy of the Baron of Hell, just a different colour and a lot weaker. It'll try to claw you up close or throw slinky green fireballs from afar. I though they stoped changing bad guy colours and pretending they were two different things by Golden Axe.

Tactics: Quite hard, but no where near as tough as their ... um... cousins. Lay into them with rapid firing heavy wepons or a few rockets. One blast of BFG should do it as well.

Back to the Monster Zoo index.




<space>
Name:
Hell Knight

AKA: DooM 2's biggest cop-out.

Weapon: Fireballs, claws

Hit Points: 500

Height: 10'

Weight: 120 st

Speed: 4 mph


<space>



<space>
DooM (2) Monster Index
ZOMBIE
SHOTGUN GUY
CHAINGUN GUY
IMP
DEMON
LOST SOUL
CACODEMON
REVENANT
MANCUBUS
PAIN ELEMENTAL
ARACHNOTRON
HELL KNIGHT
BARON OF HELL
ARCHVILE
CYBERDEMON
SPIDER DEMON
SS SOLDIER


Editorial
Interview
Resources
Reviews
Exits

Site design and content (c) 2000 Virtual Lite Web Design. Quake 3 Doomguy pictures courtesy of Old School Doomers.
DooM, Quake 3 and all related items (c) 2000 id Software.
This site is hosted by Doomworld and Telefragged.