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ZDoomGL

It had to happen soon, and it's finally here! Author Michael Ryssen has just finished an alpha version of ZdoomGL, which combines DoomGL's hardware rendering engine with Zdoom's features. This is basically the "uber port" everyone has been clamoring for, which brings just about all the best features that today's ports have to offer in one comprehensive package. That's right kids; bots, Boom/Zdoom/Hexen effects, ACS and hardware acceleration together at last! Please keep in mind though that the port is still in alpha, so there are lots of bugs floating around. Nevertheless, make sure to download ZdoomGL, try it out, and help Kokak iron out those bugs.

Download ZDoomGL alpha v0.06 from the following sites:

Doomworld source ports mirror - Zdoomglb006.zip

Other useful links:

  • ZDoomGL website: It's a little bit of a mess right now, but the ZDoomGL website has all the things you need to get some 3D-accelerated goodness up and running. Resources include a very active forum, and some additional .md2 models to make Doom even more like its big brother, Quake. You can also grab the original DoomGL 1.0b from this site.

  • ZDoom official website:What did you expect? ZDoomGL won't run without an original copy of ZDoom in the same directory, so make sure you head on over and download a copy first if you haven't done so already. Also make sure to visit our ZDoom source port section.

  • ZDoomGL Readme: If you're not sure what's new in the latest ZDoomGL releases, you can always check out the readme/history for the latest skinny on the port's progress.



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