The Page of Doom Which is of course hosted by
Main Menu

Old News
The Game
Doom History
id History
Bad guys
Alpha & Beta
Ultimate Doom
Doom 2
Final Doom
Doom 3
PSX Doom
Doom 64
GBA Doom
Jaguar Doom
3DO Doom
32X Doom
Saturn Doom
Doom 95
2600 Doom
Collectors Ed.
id Anthology
Wad Sets
Master Levels
Lost Episodes
Doom Music
Doom Quiz
E-Mail teapot
Doom 2

Doom 2 sold over 1.5 million copies and is the successor to Doom. It is packed 30 levels and 2 secret levels. This is the first Doom game I owned. When I played it I was in heaven, amazed how realistic the graphics were, I didn't even notice that the bad guys were only sprites.

Doom 2 was released on December 10, 1994. It isn't much technology better than Doom. The real difference I see it the level design, the levels are more realistic, especially the city ones. There is also a new weapon, the super shotgun. Plus 7 new Bad guys, Commander, Hell Knight, Arachnotron, Pain Elemental, Revenant, Mancubus and the Arch Vile.
The latest version of Doom 2 is v1.9 and you'll probably need that upgrade to play with out bugs. Depending on what version you have, you will need to find the right one which you can get at If you have v1.666 dated 94/08/25, there is no patch. That version was declared "pirated" by id; if you bought it legitimately, you should be able to return it for an upgrade. There has been rumor of a legitimate patch, but no factual information appears to be available on this. *UPDATE 27/12/00* fod has sent me the patch (which i have lost, anyone else got it? 19-6-03)

The story so far:
Back at last. After days of hard fighting in space, you've returned home on a well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough, and heavily-armed. When the alien incision struck Mars, you were the first on the scene. By killing, killing, and killing, you won. You stopped the incision, saved Mars base, and became a war hero. What they don't talk about so much is that you were the only survivor.

But that's all behind you now. You've quit the military, and are heading home. Your drop pod lands with a crunch. You open 'er up, and look out. Damn! The city ahead is on fire. What the devil is going on? You stagger forward, clutching at your sidearm. Packs of refugees are fleeing the flaming metropolis A band of them shriek in terror. You squint. What's that? Someone is attacking the refugees. You rush up and blast away, killing the troublemaker. It looks like a human, but something's wrong. His mouth is filled with half-chewed flesh, and he's all messed up, like a zombie from a bad horror movie. Hell, not again!
You can feel it. It's all starting again, just like on Mars, First, people are taken over, turned into cannibal Things. Then the real horror starts, the deformed monstrosities from outside. But now it's on Earth

It turns out that the invaders are all over. Monsters range from Tokyo to Timbuktu, from Stockholm to Scranton. Billions are dead. Some people have been transformed into flesh-eating mutants, but few, a very few, are still alive and fully human. The wise men of humanity have evolved a plan to save what's left of the human race. They have built enormous ships to carry the remaining people into space, safely away from the ruined world.

Unfortunately, Earth's only ground spaceport has just been taken over by the demons. They've instituted a sort of force field - a flame barrier - over the port; no ships can land or take off. You gotta go back into action. The pathetic remnants of Earth's soldiers are making an assault on the invaders at the spaceport. If you win, and Homo sapiens may not go extinct just yet. If you lose, that's it. Humanity is history.

You and your comrades make their attack. Soon, brave men drop like flies. You lose track of your friends, though sometimes sounds of combat echo from deep within the starbase.
Something hisses with rage from the steel tunnels ahead. They know you're here. They have no pity, no mercy, take no quarter, and crave none. They're the perfect enemy, in a way. No one's left but you. You...and Them.

System Requirements:

CD-ROM Drive, 150KB/sec or higher.
386/33 DX minimum; designed for 486 or higher.
MS-DOS 5.0 or higher.
Hard drive, 20MB of free space.
4MB RAM minimum.
VGA graphics.
Joystick and mouse optional.
Supports Sound Blaster, AdLib, and 100% compatible sound cards,
Gravis Ultra Sound and Roland Sound Canvas.

Level List:
MAP01 : ENTRYWAY by Sandy Petersen
MAP02 : UNDERHALLS by American McGee
MAP03 : THE GANTLET by American McGee
MAP04 : THE FOCUS by American McGee
MAP05 : THE WASTE TUNNELS by American McGee
MAP06 : THE CRUSHER by American McGee
MAP07 : DEAD SIMPLE by American McGee
MAP08 : TRICKS AND TRAPS by Sandy Petersen
MAP09 : THE PIT by Sandy Petersen
MAP10 : REFUELING BASE by Sandy Petersen
MAP12 : THE FACTORY by Sandy Petersen
MAP13 : DOWNTOWN by Sandy Petersen
MAP14 : THE INMOST DENS by American McGee
MAP15 : INDUSTRIAL ZONE by John Romero
MAP16 : SUBURBS by Sandy Petersen
MAP17 : TENEMENTS by John Romero
MAP18 : THE COURTYARD by Sandy Petersen
MAP19 : THE CITADEL by Sandy Petersen
MAP20 : GOTCHA! by John Romero
MAP21 : NIRVANA by Sandy Petersen
MAP22 : THE CATACOMBS by American McGee
MAP23 : BARRELS O' FUN by Sandy Petersen
MAP24 : THE CHASM by Sandy Petersen
MAP25 : BLOODFALLS by Shawn Green
MAP27 : MONSTER CONDO by Sandy Petersen
MAP28 : THE SPIRIT WORLD by Sandy Petersen
MAP29 : THE LIVING END by John Romero
MAP30 : ICON OF SIN by Sandy Petersen
MAP31 : WOLFENSTEIN by Sandy Petersen
MAP32 : GROSSE by Sandy Petersen
This page was made by teapot E-mail me for any information about this page.
DOOM is a trademark of id Software. © 1993 id Software, inc.